yay!
Wednesday, December 3, 2008
Monday, November 24, 2008
Expressions and Turn Around
Friday, October 31, 2008
What i had on wednesday
This is what i got to test on Wednesday i didn't send myself the the rough animation without facial animation for the rest of this first character. Ive been working on the rest of the animation (mainly the second character) today for a bit and half of yesterday. This is all i have shot. I really got stuck yesterday when i stopped having fun. ill be working on it for the rest of the night even if it dosn't effect my grade i just want to enjoy myself and have fun with it without having to worry about grades or the competition. And thats a happy thought =).
Sunday, October 26, 2008
Still working
got a lot good amount finished but i am going to wait till tomorrow and use the pencil test machine to get it in.
Wednesday, October 22, 2008
First second and a half.
Had time to in between my first second and a half. looks cool but the mouth shapes are off but its defiantly better then the the keyframes and in betweens i had before. I think i might change some keyframes i have now that i see it in motion. Anyway ill post more when i get more in between done.
Wednesday, October 8, 2008
Figure drawings
Monday, October 6, 2008
Monday, September 29, 2008
Box animation update
really rough, the drawings are off, and it not the end, but it was fun and i like it so i don't care.
Monday, September 22, 2008
Updated poses
Is that hamburgers i smell...sweet i love hamburgers. O man if its a breakfast jack i am going to freak. Huh, whats this a note..."confiscated by the hamburgler, enjoy your hamburgerless life" What, you can't do that! Damn you hamburgerler. Ahh look at myself i am talking to a piece of paper...(Don't think i am going to keep this one but it was fun to do regardless)
TLDR; Yum I smell hamburgers. look a note. damn you hamburgerler for taking my hamburgers.
Wednesday, September 17, 2008
Monday, September 15, 2008
Wednesday, April 30, 2008
Final animation Draft
Still working on it. It needs many more passes before its done as well as some inbetweens in places i didn't see until i scaned it in. Its a bit over 7 secs so i dont think i can add more to it but it needs a lot more follow-though in the hands cleaner lines,slow in and out when he steps back and more variation in the expressions(or stronger expressions).
Wednesday, April 23, 2008
Key poses with very rough timing (WIP)
Some of the key poses in my animation. I still feel that many of the poses need to be pushed. Filming help alot with the poses but acting it out seemed give more interesting poses. My character fails at kicking the seemingly light pig.
Monday, April 21, 2008
Think This is the one
Monday, April 14, 2008
I can't deside right now!
Just a few characters i made during the weekend. I like aspects of each. Still working on it I think im going to use the top one. It is based on one of my friends who works at a coffee shop and who very clumsy. Thinking about having him stumble with a cup of coffee in his hand and not fall but the cup breaks for no reason anyway.
Sunday, April 6, 2008
maya walk revised one more time
fixed alot of little problems with my spline curves that made the animation a little jerky as well and reworked my key positions. The only problem that i had is that even though i turned off the stretchy leg option i still could not get the heel from going to forward while still achieving a strong angle on the foot. I think that the way the skin weights are painted is preventing me from getting the right look on the heel
Sunday, March 30, 2008
3d walk with arms
This project was alright. Had some technical problems but figured it out for the most part. Still miss the cat file =/. Anyway hope everyone enjoyed their spring break and can't wait to see everyone tomorrow.
Sunday, March 16, 2008
Sunday, March 9, 2008
Anticipation fixup and 3d Ball Bounce (Edited)
Clown now goes lower during his anticipation. EDIT! Fixed up the ball a bit more and gave it a face, really did not feel right without one.
Sunday, March 2, 2008
Anticipation Animation
Alright its up hope you guys like it. It seems kinda fast i may go in later and add more inbetweens on the first look up and maybe more anticipation before the smile.
Wednesday, February 27, 2008
Facial Expression
Sunday, February 24, 2008
Walk update
Still working on it but i think i got the arms to follow though better as well as the hair.
Tuesday, February 19, 2008
I'm walking on sunshine...
Still needs a bit of work but...this project was really really fun to animate. There is so much going on in a simple walk it is hard to get things looking and working right. There are countless arcs and follow though as well as delayed timing its hard to include even 20% of them without multiple passes.
Sunday, February 10, 2008
Wednesday, February 6, 2008
Followthough and overlaping action Revision
Re-did my follow though this time with a more organic version of classic Kit-cat clock. I finally get how to do follow though(i hope). I also found that if you put your animation disk at a higher angle it is much easier to flip and its less strain on the back.
Sunday, February 3, 2008
Followthough and overlaping action
This project was kinda cool. I got to bug my cat while she was sleeping (like she dose to me). I did the basic 8 drawing for each pass then added a few inbetweens right before the the top of the passes and the bottom the passes to give it a slightly smoother look. I still want to go back later and add a few more inbetweens and maybe slow down the tail. Maybe add a flail to the end of the tail and have a mouse battle the tail.
Sunday, January 27, 2008
Quick time version
Yay Got the quick time working finally. Check out freevlog.org, its a time and stress saver! The file take a good amount of time to load so give it a bit of time. Just click on the computer icon to start loading.
squash & STRECH (Bouncing Ball Fun)
Bounce, bounce, plunk. The bouncing ball test was pretty fun, it seems like a good way to get the ball rolling on animation. Well in any case its always a thrill to get something moving on paper.
Squash and stretch has nice results when applied the the bouncing ball. I think i may have gone to far on the stretch parts during the falling motion, what do you guys think? The material of the ball, because of the long stretches, seems softer and more pliable the a normal ball material. Almost like a ball of fluid or tire rubber. I think later on I am going to add a shadow that follows the ball along it's path and maybe play with timing to get different kind of materials associated with the ball.
Well hope everyone's animation is coming out well and i will see you in class on Monday.
Wednesday, January 23, 2008
Heavy Metal Lifting
Got rid of a old T.V., drew, rocked out and made a bad pun all in one day!In all seriousness this was a very entertaining assignment. I am not sure if we were supposed to try to draw from model for this exercise but i tried too and kinda like the structural model from the example. I tried filming myself doing the actions and it really helped in figuring out gesture, i just suggest deleting the films after for fear of black mail later on.
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