Still working on it. It needs many more passes before its done as well as some inbetweens in places i didn't see until i scaned it in. Its a bit over 7 secs so i dont think i can add more to it but it needs a lot more follow-though in the hands cleaner lines,slow in and out when he steps back and more variation in the expressions(or stronger expressions).
Wednesday, April 30, 2008
Final animation Draft
Still working on it. It needs many more passes before its done as well as some inbetweens in places i didn't see until i scaned it in. Its a bit over 7 secs so i dont think i can add more to it but it needs a lot more follow-though in the hands cleaner lines,slow in and out when he steps back and more variation in the expressions(or stronger expressions).
Wednesday, April 23, 2008
Key poses with very rough timing (WIP)
Some of the key poses in my animation. I still feel that many of the poses need to be pushed. Filming help alot with the poses but acting it out seemed give more interesting poses. My character fails at kicking the seemingly light pig.
Monday, April 21, 2008
Think This is the one
Monday, April 14, 2008
I can't deside right now!
Just a few characters i made during the weekend. I like aspects of each. Still working on it I think im going to use the top one. It is based on one of my friends who works at a coffee shop and who very clumsy. Thinking about having him stumble with a cup of coffee in his hand and not fall but the cup breaks for no reason anyway.
Sunday, April 6, 2008
maya walk revised one more time
fixed alot of little problems with my spline curves that made the animation a little jerky as well and reworked my key positions. The only problem that i had is that even though i turned off the stretchy leg option i still could not get the heel from going to forward while still achieving a strong angle on the foot. I think that the way the skin weights are painted is preventing me from getting the right look on the heel
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